//--A
answer(number)
atobjectwithitem(x,y,item)
atobjectcoordswithitem(x,y,item)
atobjectcoords2(x,y)
atobjectcoords(x,y)
atobject2(object)
atobject(object)
attacknpc(npc)
//--B
buyshopitem(id)
//--C
castonitem(spell,id)
castonnpc(spell,npc)
castonself(spellid)
castongrounditem(spell,id)
changescript(newscript)
closedoor(door)
closebigdoor(bigdoor)
closebank()
//--D
depositall(item)
depositallwait(item,amount)
depositstack(item,amount)
deposit(item,amount)
dropitem(item)
//--E
end()
//--F
fightmode(mode)
//--G
goto(:label:)
//--H
hidebank()
hideshop()
//--I
ifamountundergoto(amount,item,:label:)
ifamountovergoto(amount,item,:label:)
ifamountundergoto(amount,item,:label:)
ifatgoto(x,y,:label:)
ifbigdoorclosedatgoto(X,Y,:label:)
ifdoorclosedatgoto(X,Y,:label:)
ifhpundergoto(amount,:label:)
ifhpovergoto(amount,:label:)
ifinvfullgoto(:label:)
ifinvemptygoto(:label:)
ifinareagoto(x1,y1,x2,y2,:label:)
ifincombatgoto(:label:)
ifnotsleepinggoto(:label:)
ifnotincombatgoto(:label:)
ifnotatgoto(x,y,:label:)
ifnpcinareagoto(npcid,:label:)
ifnonpcinareagoto(npcid,:label:)
ifstatundergoto(amount,stat,:label:)
ifstatovergoto(amount,id,label)
//--J
//--K
//--L
logout()
loginifneeded()
//--M
//--N
//--O
openbank()
opendoor(door)
opendoorifclosed(X,Y)
openbigdoor(bigdoor)
openbigdoorifclosed(X,Y)
//--P
pickid(item)
pickat(x,y)
pickatcoords(x,y)
print(message)
prayeron(id)
prayeroff(id)

//--Q
//--R
runcomb(:label:)
removeitem(id)
rotate(amount)

//--S
say(message)
showbank()
showshop()
sleepifover(fatigueamount)
sleepifovergoto(amount,:label:)
setautologin(state)
setautologinwaittime(seconds)
stop()
//--T
talkto(npc)
talktountil(npc)
thievenpc(id)
//--u
useitem(item)
useonobject(id,object)
useongrounditem(X,Y,invItem)
useitemwithitem(id,id2)
//--V
//--W
wait(amount)
waitran(amount)
waitforbankwindow(amount)
waitforquestmenu(amount)
waitforshopwindow(amount)
waitforfight()
walkto(x,y)
walktorandomly(x1,y1,xn,yn)
walktonpc(npc)
walktorandomly(x1,y1,xn,yn)
walktonpcwait(npc)
waitforbubble()
waitforbubble(amount)
withdrawall(item)
withdrawallwait(item)
withdrawallwait(item,amount)
withdrawstack(item,amount)
withdraw(item,amount)
wearitem(id)
wielditem(item)